Logical System.

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Logical System.

Post by tsunamayo on Sun Dec 18, 2016 7:47 pm

The logic system in Skywanderers is a bit different that in some other building games :

  • First it is wireless, it means you link system remotely. In that way you can activate stuff on remote children, and it also takes less space.
  • Then the second main difference is that you can send and manipulate a signal between 0 and 1. This can be used to control more precisely some system. I will give some example later on
  • It is brick based, so it takes less space.

I will a do quick introduction video on how to use it, and maybe also a few post for each system so you guys can give feedback.

If some of you are familiar with redstone and like building logical stuff in any other game, I would really like to ear your feedback and your suggestions.
Typically if you would like to build specific system but needs some specific logical gate or system tell me I will add that in the game.  Smile

I improved it a bit recently to give more visual feedback on the linking process, I will add a few more things like the possibility to view the links already done.

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Re: Logical System.

Post by johnreverse on Thu Jan 12, 2017 12:19 am

I personally would like to see a clock unit that when turned on pulses at set time intervals.

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Re: Logical System.

Post by tsunamayo on Thu Jan 12, 2017 9:33 am

Good suggestion, I can do a simple pulse like the button (it is in fact -1), and then you can send it into a constant command to get a specific value. I will tell you when I add this in the game. Are you a redstone experienced builder ?

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Re: Logical System.

Post by johnreverse on Thu Jan 12, 2017 6:07 pm

No, but I've experimented with it a little. Nothing really outstanding, just a rather simple mechanisms.

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Re: Logical System.

Post by Vanquisher_Bibe on Wed Jan 18, 2017 1:28 pm

i think a scriptable logic system block would be awesome. almost like a bare bones arduino for the logical systems. it'd have multiple inputs and outputs but you would tell it what to do with incoming signals and how etc. you could hook up a monitor to the block to view/change the "coding" for the block etc.

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Re: Logical System.

Post by Conniver on Thu Jan 19, 2017 1:25 am

I second Vanquisher_Bibes suggestion, arduino inspired logic block would be fun.
Then we also need some sensor blocks, distance measure, temperature, color, etc Smile

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Re: Logical System.

Post by IronicMollusk on Sat Jan 21, 2017 1:21 am

I think with a timer, you could get dual functionality if its possible to select a repeating, and non-repeating mode. that way its not only a repeating pulse, but also a delay timer. if it were just a delay timer, it would still ge this functionality because someone could always wire it to a signal-splitter (forgot what it was actually called) to have it restart the timer itself, thus creating a loop, with the second output of the splitter as your "timer" output.
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Re: Logical System.

Post by tsunamayo on Sat Jan 21, 2017 5:09 pm

I will look into the Arduino think, I had some ideas around this I will wrap my head around this a little bit.
For the delay I added that recently actually, now you can feed the delay into a dual command and back again in the delay, creating a pulse at a regular time interval (a clock). Normally you cannot feedback signal n Skywanderers because all is executed in the same frame, it would make the game crash because of a stack overflow so I prevent it. For delay no stack overflow so it is now possible (in the next build)

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Re: Logical System.

Post by Remitorm Darkwind on Sat Jan 21, 2017 8:40 pm

yay i can finally make an automatic chain gun once the new build comes out
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Re: Logical System.

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