A.I systems

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Post by Remitorm Darkwind on Sat Jan 07, 2017 7:47 pm

just out of interest are you ever planning on adding a basic A.I behavioural system to allow players to make drones and the such sort of a similar system to that in Starmade and space engineers as then people may be able to make things like carriers escort drones etc that would actually function
Remitorm Darkwind
Remitorm Darkwind

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Join date : 2016-12-17
Location : Cambridge, United Kingdom

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Post by tsunamayo on Sun Jan 08, 2017 3:34 pm

Ok so I am not sure on how this is working in Starmade or SE, if you have some nice webpage or youtube tutorial video on this I would like to watch them.

Yes I totally want to do that, just not on the short term. What I was having in mind is a system were your build a basic IA out of a sequence of behaviour statement (if [CONDITION] then [ACTION] like the gambit system in FF12.

A.I systems Gambitsystem

So you could have offensive/defensive one, but also a lot maintenance condition/orders, so you can repair block, extinguish fire, or mine a specific ressource or salvage a ship ect.
As I will be adding walking mechas/robot you could do very nice design with, or even your little R2 unit.
But yes I really need to do that it will allows me the leverage on the brick system which is one of the specificity of the game.


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