Skywanderers
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.

2 posters

Go down

[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component. Empty [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.

Post by Conniver Thu Jan 12, 2017 8:20 am

Description of issue:
When removing an "Command Component" the component does not go away.
List of the problematic blocks.

     -Dual Link Command:    Object mesh and button/input/output wireframe remains after removal, on delete and undo.
                                      Mesh disappear when placing any new block, button/input/output wireframe remains

     -Quad Link Command:   Object mesh and button/input/output wireframe remains after removal, on delete and undo.
                                      Mesh disappear when placing any new block, button/input/output wireframe remains

     -Delay Command:        Object mesh and button/input/output wireframe remains after removal, on delete and undo.
                                      Mesh disappear when placing any new block, button/input/output wireframe remains

     -Or Command:            Object button/input/output wireframe remains after removal, on delete and undo.
                                     Button/input/output wireframe remains

     -Constant Command:   Object mesh and button/input/output wireframe remains after removal, on delete and undo.
                                     Mesh disappear when placing any new block, button/input/output wireframe remains

     -Mix Command:          Object mesh and button/input/output wireframe remains after removal, on delete and undo.
                                     Mesh disappear when placing any new block, button/input/output wireframe remains

    -And Command, works as it should
    -Not Command, works as it should


Frequency of issue:
Every time.

Steps to replicate issue:
Build a Logical Component, remove or undo.

Possible Workaround:
Exit game completely, and re-enter.

Video


Build version
2017-01-10


Last edited by Conniver on Mon Jan 16, 2017 4:12 am; edited 4 times in total

Conniver

Posts : 13
Join date : 2017-01-09

Back to top Go down

[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component. Empty Re: [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.

Post by tsunamayo Thu Jan 12, 2017 9:29 am

Thanks for the nice list Conniver, I fixed a few of button wireframe remaining, for the mesh I was not reproducing the issue. Can you test this again when the new build will be there ?

tsunamayo
Admin

Posts : 173
Join date : 2016-12-16

https://skywanderers.forumjap.com

Back to top Go down

[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component. Empty Re: [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.

Post by Conniver Thu Jan 12, 2017 6:48 pm

Will test again in new build, I attached an video of the problem in original post.

Conniver

Posts : 13
Join date : 2017-01-09

Back to top Go down

[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component. Empty Re: [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum