[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.
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[FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.
Description of issue:
When removing an "Command Component" the component does not go away.
List of the problematic blocks.
-Dual Link Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Quad Link Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Delay Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Or Command: Object button/input/output wireframe remains after removal, on delete and undo.
Button/input/output wireframe remains
-Constant Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Mix Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-And Command, works as it should
-Not Command, works as it should
Frequency of issue:
Every time.
Steps to replicate issue:
Build a Logical Component, remove or undo.
Possible Workaround:
Exit game completely, and re-enter.
Video
Build version
2017-01-10
When removing an "Command Component" the component does not go away.
List of the problematic blocks.
-Dual Link Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Quad Link Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Delay Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Or Command: Object button/input/output wireframe remains after removal, on delete and undo.
Button/input/output wireframe remains
-Constant Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-Mix Command: Object mesh and button/input/output wireframe remains after removal, on delete and undo.
Mesh disappear when placing any new block, button/input/output wireframe remains
-And Command, works as it should
-Not Command, works as it should
Frequency of issue:
Every time.
Steps to replicate issue:
Build a Logical Component, remove or undo.
Possible Workaround:
Exit game completely, and re-enter.
Video
Build version
2017-01-10
Last edited by Conniver on Mon Jan 16, 2017 4:12 am; edited 4 times in total
Conniver- Posts : 13
Join date : 2017-01-09
Re: [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.
Thanks for the nice list Conniver, I fixed a few of button wireframe remaining, for the mesh I was not reproducing the issue. Can you test this again when the new build will be there ?
Re: [FIXED][Medium Priority][Building] Removing Logical Componets, does not remove the component.
Will test again in new build, I attached an video of the problem in original post.
Conniver- Posts : 13
Join date : 2017-01-09
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